When creating bus routes, you simply click on the bus stops in the map, but the travel path is determined automatically. Sometimes you need to deploy the ramp for wheelchair passengers. More passengers earns you more money, you get the picture. As you go higher in category of bus, they have more powerful engines, cost more in maintenance, are longer so have even wider turning circles but can carry more passengers. As you progress the buses are unlocked and available to purchase. It is also the cheapest to purchase and maintain. No question this is suitable due to the fact that you are in the smallest tightest streets anyway. There are a number of buses available in the game, each one of them rests in a hierarchical list, starting out you have the smallest bus with the tightest turning circle available in the game. The recommendation is to get a game pad or experiment with sensitivity settings until you get it just right. Sometimes a crazy pedestrian will jump out in front of you at a bus stop. Problem is the view and layout of a 3 rd person camera or in-cockpit view lends itself to having almost no visibility in certain conditions meaning you will hit poles, kerb and all other manner of things. You may need to fine tune the sensitivity settings to be more playable or you will risk constant over steering. Playing this game with the WASD controls is also challenging.
#Bus simulator 18 pesos drivers
Also, some roads simply are not conducive to a large bus and turning corners and zipping around is more challenging, however it is unclear if this is on purpose or an oversight, because when you watch your fellow AI drivers turn corners on a dime you can’t help but question your own skills. In order to keep the simulation of driving a bus non-mundane, small little challenges are introduced, for example, roads have pot holes that should you drive over them, lower your standard of driving and your passengers become unhappy. The campaign success conditions ensure that you do drive the routes so that you can progress, so it isn’t just a matter of being a strategist, you actually do have to drive the bus after all, which is great until a certain point. But you would have access to all the buses and financial burdens wouldn’t exist, so might be a good training ground, but it’s only available after level 8.
Kind of like a race without a finish line, or a quest without a carrot at the end. There is also the possibility to drive around in more of a sandbox mode, but this would essentially rob you of any real playability. Typically with every new route, you have to drive the route yourself, before it becomes profitable. The game offers a traditional tutorial styled campaign with escalating levels of complexity with advancement the goal being to build up your fleet and hire drivers, whilst slowly expanding your routes.