“It’s important to us to maintain direct communication with our community. How are you planning on involving the Community in your development process? “Yes, we plan to gradually increase the price as we add new content and mechanics.” Will the game be priced differently during and after Early Access? 4 enemy factions - Brigands, Undead, Proselytes, and Beastes (~80 enemy types total).17 types of procedurally generated contracts.3 typesof procedurally generated dungeons, repopulating over time: Crypts, Bastions and Catacombs.10-12 hours of content (per one playthrough) covering 9-12 character levels.The Prologue, serving as a tutorial and a backstory for the main game (around 1-2 hours of gameplay).“The basic gameplay loop, including combat system, dungeon crawling, and character development, is almost completed. What is the current state of the Early Access version? Changes and improvements to some of the existing systems.Expanded global map and new settlements.Constant content updates (new skill trees, weapon types, enemy factions, etc.).Right now our roadmap includes the following: “We’ve always envisioned Stoneshard as an expansive and ambitious game, so many features are still to be implemented.
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How is the full version planned to differ from the Early Access version? “We expect to release the game in late 2022 / 2023 approximately.” It’s important to us to receive feedback from our community, so we could set correct priorities and make necessary adjustments & tweaks.”Īpproximately how long will this game be in Early Access? “We are a small team, creating a complex game with many interconnected and unpredictable systems.